NBN ISO 9241-820:2024

Ergonomics of human-system interaction — Part 820: Ergonomic guidance on interactions in immersive environments, including augmented reality and virtual reality (ISO 9241-820:2024)

ACTIVE

About this standard

Languages
English
Type
NBN
Status
ACTIVE
Publication date
10 October 2024
ICS Code
13.180 (Ergonomics)
35.240.99 (IT applications in other fields)
Withdrawn Date
Price
€ 166,00

About this training

Summary

< p class=" MsoBodyText" > < span lang=" EN-GB" > This document identifies ergonomic or human-systems issues and guidance for the development and use of systems involving immersive environments, augmented reality and virtual reality. This includes:< / span>


< p class=" ListNumber1" style=" mso-list: l0 level1 lfo1 " > < !-- [if !supportLists]--> < span lang=" EN-GB" style=" mso-fareast-font-family: Cambria mso-bidi-font-family: Cambria " > < span style=" mso-list: Ignore " > a)< span style=" font: 7.0pt ' Times New Roman' " >        < / span> < / span> < / span> < !--[endif]--> < span lang=" EN-GB" > environments where the user is provided with a perception of being physically present in a virtually-created world < / span>


< p class=" ListNumber1" style=" mso-list: l0 level1 lfo1 " > < !-- [if !supportLists]--> < span lang=" EN-GB" style=" mso-fareast-font-family: Cambria mso-bidi-font-family: Cambria " > < span style=" mso-list: Ignore " > b)< span style=" font: 7.0pt ' Times New Roman' " >        < / span> < / span> < / span> < !--[endif]--> < span lang=" EN-GB" > environments where the user is represented virtually and can interact in a real-world environment < / span>


< p class=" ListNumber1" style=" mso-list: l0 level1 lfo1 " > < !-- [if !supportLists]--> < span lang=" EN-GB" style=" mso-fareast-font-family: Cambria mso-bidi-font-family: Cambria " > < span style=" mso-list: Ignore " > c)< span style=" font: 7.0pt ' Times New Roman' " >         < / span> < / span> < / span> < !--[endif]--> < span lang=" EN-GB" > environments involving artificial reality, augmented reality, virtual reality, mixed reality and similar simulated realities < / span>


< p class=" ListNumber1" style=" mso-list: l0 level1 lfo1 " > < !-- [if !supportLists]--> < span lang=" EN-GB" style=" mso-fareast-font-family: Cambria mso-bidi-font-family: Cambria " > < span style=" mso-list: Ignore " > d)< span style=" font: 7.0pt ' Times New Roman' " >        < / span> < / span> < / span> < !--[endif]--> < span lang=" EN-GB" > computer-generated environments where the user interacts with simulated objects in a manner similar to how the user would interact with the real-world counterparts of these objects.< / span>


< p class=" MsoBodyText" > < span lang=" EN-GB" > This document is not an exploration of the philosophical, ethical or political issues surrounding the use of immersive environments.< / span>


< p class=" MsoBodyText" > < span lang=" EN-GB" > This document limits its treatment of the technologies used to create immersive environments to focusing on their interactions with users and does not investigate other aspects of these technologies.< / span>


< p class=" MsoBodyText" > < span lang=" EN-GB" > The target audience for this document is decision-makers, designers and engineers who would benefit from the consideration of human-systems issues of immersive environments. Futurists, researchers, technology developers, regulators and legislators could also find this document useful.< / span>